WORD LARK MOBILE APP

This was my first design in my first class, Intro to UX Design at Career Foundry.  And I was hooked, no going back!

The Challenge:

How might we design a mobile app that empowers people to learn new vocabulary.

The What: 

A Mobile app focused on learning new vocabulary.  

The When, Where, and Why:

Generally up to my discretion.

As a word lover myself, the App became a passion project. 

MY ROLE

UX Designer

This included:

Competitor Research

User Research

Persona Creation

User Flows

Wireframing (Low Fidelity and Mid Fidelity)

Usability Testing

TOOLS

TEAM

  • Figma

  • Illustrator

  • Marvel

  • Key Note

Mentor: Tasha Salgado

COMPETITIVE ANALYSIS

With an idea of the market I wanted to target, families that wanted to have fun and learn together, I studied 3 competitors’ Apps

WORD UP

WORD OF THE DAY

ANKI PRO

INTERVIEWS

I knew I wanted to target busy families, and like Wordle, I wanted it to be a family experience. A game the family can connect over. To that end, I set about interviewing parents and kids. 

KIM OBERT

PRONOUNS: SHE/HER

AGE: 51

PROFESSIONAL: TEACHER

FAMILY: MARRIED MOM OF 2

LOCATION: USA

LYDIA FEY

PRONOUNS: SHE/HER

AGE: 16

STUDENT: HS JUNIOR

FAMILY: 2 PARENTS & 1 SIBLING

LOCATION: USA

Interview Questions:

ED NORSE

PRONOUNS: HE/HIM

AGE: 57

PROFESSIONAL: TECH PROJECT 

MANAGER

FAMILY: MARRIED DAD OF 2

LOCATION: USA

BRENDA MOLLOY

PRONOUNS: SHE/HER

AGE: 57

PROFESSION: TECH SALES/ SUPPORT

FAMILY: MOM OF 3

LOCATION: USA

SKYLER DEFOREST

PRONOUNS: HE/HIM

AGE: 16

STUDENT: HS JUNIOR

FAMILY: 2 PARENTS & 1 SIBLING

LOCATION: USA

  1. Do you and your family like to learn new vocabulary words?  Why do you like learning new words?   Do you find it useful to learn 

  2. new words?  If so, why?

  3. How do you and your family currently learn new words?  What do you like about how your learning?  

  4. Are you successful in remembering the words?  What has worked for you? What hasn’t?

  5. Have you ever been frustrated learning new words alone or with your family?  Why  was it frustrating?  Is there something that could have made it easier?

  6. Where are you when you are learning new words?  Where do you find words that you would like to learn?  When is the bet time to learn new words as a family?

  7. How do you feel while your learning new vocab?  How would you like to feel when your learning new vocabulary?

  8. How do you best learn?  For example, Visual, Audio, Reading, in groups, Games etc. 

  9. If you were to design a family vocabulary app what features would you like to include? 

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PERSONA

My interviews created a solid base from which my persona emerged. 

 KATANA ALI

42 years old

American

Married, 2 children

General Practitioner

Denver, Colorado

ā€œMy parents emigrated to the US before I was born so they highly valued language and education for my siblings and I.  I’ve experienced for myself how having the right words are necessary to express myself and connect with others both personally and professionally.  It has given me an advantage in the world.  It’s important to me to grow my vocabulary and to pass the love and mastery of words to my children.ā€

WHATS THE PROBLEM?

Katana needs a way to create and share enjoyable and diverse word definitions,  lists and ā€˜word of the day’ flash cards, that appeal to a wide range of knowledge levels and that her family will happily use because this will improve the vocabulary of herself and her family.  We will know this is true when we see Katana and her family using the app on a consistent basis together and separately and learning new words. 

WHATS THE HYPOTHISIS?

We believe that by creating a list sharing app similar to what Spotify has done for music and incorporating flash cards with science backed learning visuals, audio and repetition, and by including, word of the day or week and simple mainstream games and puzzles that every player on the app shares, and can post and share.  (inspired by such games as Wordle) for Katana, we will achieve an addictive and beloved daily app that will improve the vocabulary of herself and her family.

After defining ā€œThe Problemā€ I broke it down into bite sized Stories which informed the Flow and the Architecture of the App.

USER STORIES

As Katana, I want to learn a new word each day so that I’ll be more articulate in the world and understand more of what I read and hear.

As Katana, I want to look up and save new words I read or hear so that I’ll better understand what I’m reading and hearing.  Also, I love to learn and use new words in my everyday life. 

As Katana, I want to create and share word lists so that I can revisit words I like, celebrate words and learn words with friends and family through word lists. 

As Katana, I want to play fun word games and share my scores with others so that I can stay motivated by both personal achievement and group sharing. 

USER FLOW ONE

USER GOAL: Look up word and save to list

ENTRY POINT: Launch App

SUCCESS CRITERIA: Look up new word, create new card and save to list.

TASK ANALYSIS:

  1. Launch App

  2. Log In to account

  3. Choose ā€œLook up wordā€ from Home Screen

  4. Input the word

  5. Chose to save word

  6. Edit the card as desired

  7. Accept card

  8. Choose a list to save to

  9. Task Complete, Exit, Go to Home Screen or Stay in lists.

LOW FIDELITY WIREFRAME

LOW FIDELITY WIREFRAME

USER FLOW TWO

USER GOAL: Play and share scores on word games.  Share on family app and/or social media 

ENTRY POINT: Launch App

SUCCESS CRITERIA: Play a game, get score and share on family app and/or social media.

TASK ANALYSIS:

  1. Launch App

  2. Log In to account

  3. Choose ā€œPlay & Share Gamesā€ from home screen

  4. Choose Game

  5. Play game

  6. See you Score

  7. Choose to save your score

  8. Choose to share your score

  9. Choose where to save your score.  On Family Shared App and/or which social media

  10. Task Complete, Exit, Go to Home Screen or Back to Games

LOW FIDELITY WIREFRAMES

I completly understand the phrase ā€œLearning though a fire hose.ā€ My first ever Wire Frame was created in Illustrator, Marvel and Figma! Yikes!

USER TESTING

Testing is critical to identify key areas of improvement and answered important questions that came up in the design process including:

Key learning:

  1. Onboarding is essential to explain app function & icons.

  2. Landing page needs the word ā€œWord of the Dayā€ added. 

  3. Need to go deeper into the sharing architecture.  

  4. Add pop up windows to confirm sharing

  5. Change Icons to Names

  6. Need an area to see and save your scores to see that achievement and compete against yourself. 

PROTO UPDATES

User Testing was essential to bring WORD LARK to the next level as a usable Proto. Below are updates made as a direct result of User Testing.

Updates Task 1:

1. Onboarding is essential to explain app function & icons. 

2. Added user page to incorporate word levels. 

3. Landing page needs the word ā€œWord of the Dayā€ added. 

Updates Task 2:

  1. Add pop up windows to confirm sharing

  2. Change Social Names to Icons.

  3. Need an area to see & save your scores to see that achievement and compete against yourself. 

FINAL PROTOTYPE

THE PROCESS

The process, Empathize, Define, Ideate, Prototype and Test, is a process I’m familiar with and have been using for years working with Athletes and corporate to create some of the best outdoor active clothing on the market. UX/UI design feels like a natural transition for my experience and skills.

I enjoyed working with Figma more than marvel or some of the other software platforms. It was intuitive for me and I enjoyed the ability to collaborate easily with others.

This initial project gave me the confidence I needed to more forward with UX/UI design

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